Monthly Archives: October 2012

Processing Lab: Fire Mapping

By: Sharon Lee & Ben Levy For our processing project, we made a simple activity that consists of containing fire within walls. Once the fire is contained, it will build up and the temperature will get higher and higher. As … Continue reading

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Processing Lab: OSU vs. UM Football Game

By: Alex Serafimovski and Desmond Kolean-Burley Initially, our goal for the processing lab consisted of constructing a maze and having the user navigate a ball through the maze; however, we struggled with creating constraining lines that did not span the … Continue reading

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Processing Lab: Group BigFatRain Sketches Reflection

Group BigFatRain has two sketches, which all four of us worked on together.  Both of our sketches were motivated by rotation interaction.  The main control variables are a feature that allows the images in our sketches to follow the user-operated … Continue reading

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Processing Lab: Rocket Launch

By: Kyle McMeekin and Sarah Huston For our processing lab project we decided to make a game called Rocket Launch.  We were inspired by the bouncing balls example found in Processing and from this we sought out to design a … Continue reading

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Processing Lab

The initial sketch we decided to attempt was one of a football player being chased by another player or multiple players that were moving at a constant speed toward a player controlled by the mouse.  We then found an example … Continue reading

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Processing Lab: Chameleon (Casey Sunden & Alex King)

We were inspired by the sketch Tickle (Examples > Topics > Interaction > Tickle), which shows a word that you can “tickle” by moving your mouse over it.  We decided to expand on this theme and incorporate more “action” words … Continue reading

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Processing Lab: Fish Tank

by Morris Blaustein and Maddie Goforth Our processing project is the inside of the aquarium. It consists of two fish, an underwater background and food to feed the fish. We wanted to do an aquarium because we thought it could … Continue reading

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